[Table of Contents] [docx version]
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This element defines the light rig associated with the table. The light rig comes into play when there is a 3D bevel applied to a cell. When 3D is used, the light rig defines the lighting properties associated with the scene.
Parent Elements |
cell3D (§5.1.6.1); scene3d (§5.1.4.1.26); scene3d (§5.9.5.5) |
Child Elements |
Subclause |
rot (Rotation) |
§5.1.7.11 |
Attributes |
Description |
dir (Direction) |
Defines the direction from which the light rig is oriented in relation to the scene.
[Example: Consider the following example of dir being used in a light rig:
<a:lightRig rig="threePt" dir="t"/>
In this example, we define the direction to be top. end example]
The possible values for this attribute are defined by the ST_LightRigDirection simple type (§5.1.12.29). |
rig (Rig Preset) |
Defines the preset type of light rig which is to be applied to the scene.
[Example: Consider the following example of rig being used in a light rig:
<a:lightRig rig="threePt" dir="t"/>
In this example, we define the rig to be a threePt rig. end example]
The possible values for this attribute are defined by the ST_LightRigType simple type (§5.1.12.30). |
The following XML Schema fragment defines the contents of this element:
<complexType name="CT_LightRig">
<sequence>
<element name="rot" type="CT_SphereCoords" minOccurs="0" maxOccurs="1"/>
</sequence>
<attribute name="rig" type="ST_LightRigType" use="required"/>
<attribute name="dir" type="ST_LightRigDirection" use="required"/>
</complexType>