[Table of Contents] [docx version]

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lightRig (Light Rig)

This element defines the light rig associated with the table. The light rig comes into play when there is a 3D bevel applied to a cell. When 3D is used, the light rig defines the lighting properties associated with the scene.

Parent Elements

cell3D5.1.6.1); scene3d5.1.4.1.26); scene3d5.9.5.5)

 

Child Elements

Subclause

rot (Rotation)

§5.1.7.11

 

Attributes

Description

dir (Direction)

Defines the direction from which the light rig is oriented in relation to the scene.

 

[Example: Consider the following example of dir being used in a light rig:

 

<a:lightRig rig="threePt" dir="t"/>

 

In this example, we define the direction to be top. end example]

 

The possible values for this attribute are defined by the ST_LightRigDirection simple type (§5.1.12.29).

rig (Rig Preset)

Defines the preset type of light rig which is to be applied to the scene.

 

[Example: Consider the following example of rig being used in a light rig:

 

<a:lightRig rig="threePt" dir="t"/>

 

In this example, we define the rig to be a threePt rig. end example]

 

The possible values for this attribute are defined by the ST_LightRigType simple type (§5.1.12.30).

The following XML Schema fragment defines the contents of this element:

<complexType name="CT_LightRig">

   <sequence>

   <element name="rot" type="CT_SphereCoords" minOccurs="0" maxOccurs="1"/>

   </sequence>

   <attribute name="rig" type="ST_LightRigType" use="required"/>

   <attribute name="dir" type="ST_LightRigDirection" use="required"/>

</complexType>