[Table of Contents] [docx version]

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ST_LightRigType (Light Rig Type)

Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. The following properties were used to define the shape used in the image examples below:

Rounded rectangle shape

Circle bevel type

Warm Matte material type

Camera type defined by the perspectiveContrastingRightFacing preset

Bevel width and height each equal to 190500

 

This simple type's contents are a restriction of the XML Schema token datatype.

The following are possible enumeration values for this type:

Enumeration Value

Description

balanced (Light Rig Enum ( Balanced ))

Balanced

brightRoom (Bright Room)

[Example: Consider the following example of the brightRoom light rig applied to a basic shape:

 

 

end example]

 

chilly (Chilly)

[Example: Consider the following example of the chilly light rig applied to a basic shape:

 

 

end example]

 

contrasting (Contrasting)

[Example: Consider the following example of the contrasting light rig applied to a basic shape:

 

 

end example]

 

flat (Flat)

[Example: Consider the following example of the flat light rig applied to a basic shape:

 

 

end example]

 

flood (Flood)

[Example: Consider the following example of the flood light rig applied to a basic shape:

 

 

end example]

 

freezing (Freezing)

[Example: Consider the following example of the freezing light rig applied to a basic shape:

 

 

end example]

 

glow (Glow)

[Example: Consider the following example of the glow light rig applied to a basic shape:

 

 

end example]

 

harsh (Harsh)

[Example: Consider the following example of the harsh light rig applied to a basic shape:

 

 

end example]

legacyFlat1 (Legacy Flat 1)

[Example: Consider the following example of the legacyFlat1 light rig applied to a basic shape:

 

 

end example]

 

legacyFlat2 (Legacy Flat 2)

[Example: Consider the following example of the legacyFlat2 light rig applied to a basic shape:

 

 

end example]

 

legacyFlat3 (Legacy Flat 3)

[Example: Consider the following example of the legacyFlat3 light rig applied to a basic shape:

 

 

end example]

 

legacyFlat4 (Legacy Flat 4)

[Example: Consider the following example of the legacyFlat4 light rig applied to a basic shape:

 

 

end example]

 

legacyHarsh1 (Legacy Harsh 1)

[Example: Consider the following example of the legacyHarsh1 light rig applied to a basic shape:

 

 

end example]

 

legacyHarsh2 (Legacy Harsh 2)

[Example: Consider the following example of the legacyHarsh2 light rig applied to a basic shape:

 

 

end example]

 

legacyHarsh3 (Legacy Harsh 3)

[Example: Consider the following example of the legacyHarsh3 light rig applied to a basic shape:

 

 

end example]

 

legacyHarsh4 (Legacy Harsh 4)

[Example: Consider the following example of the legacyHarsh4 light rig applied to a basic shape:

 

 

end example]

 

legacyNormal1 (Legacy Normal 1)

[Example: Consider the following example of the legacyNormal1 light rig applied to a basic shape:

 

 

end example]

 

legacyNormal2 (Legacy Normal 2)

[Example: Consider the following example of the legacyNormal2 light rig applied to a basic shape:

 

 

end example]

 

legacyNormal3 (Legacy Normal 3)

[Example: Consider the following example of the legacyNormal3 light rig applied to a basic shape:

 

 

end example]

 

legacyNormal4 (Legacy Normal 4)

[Example: Consider the following example of the legacyNormal4 light rig applied to a basic shape:

 

 

end example]

 

morning (Morning)

[Example: Consider the following example of the morning light rig applied to a basic shape:

 

 

end example]

 

soft (Soft)

[Example: Consider the following example of the soft light rig applied to a basic shape:

 

 

end example]

 

sunrise (Sunrise)

[Example: Consider the following example of the sunrise light rig applied to a basic shape:

 

 

end example]

 

sunset (Sunset)

[Example: Consider the following example of the sunset light rig applied to a basic shape:

 

 

end example]

 

threePt (Three Point)

[Example: Consider the following example of the threePt light rig applied to a basic shape:

 

 

end example]

 

twoPt (Two Point)

[Example: Consider the following example of the twoPt light rig applied to a basic shape:

 

 

end example]

 

 

Referenced By

lightRig@rig5.1.7.9)

The following XML Schema fragment defines the contents of this simple type:

<simpleType name="ST_LightRigType">

   <restriction base="xsd:token">

   <enumeration value="legacyFlat1"/>

   <enumeration value="legacyFlat2"/>

   <enumeration value="legacyFlat3"/>

   <enumeration value="legacyFlat4"/>

   <enumeration value="legacyNormal1"/>

   <enumeration value="legacyNormal2"/>

   <enumeration value="legacyNormal3"/>

   <enumeration value="legacyNormal4"/>

   <enumeration value="legacyHarsh1"/>

   <enumeration value="legacyHarsh2"/>

   <enumeration value="legacyHarsh3"/>

   <enumeration value="legacyHarsh4"/>

   <enumeration value="threePt"/>

   <enumeration value="balanced"/>

   <enumeration value="soft"/>

   <enumeration value="harsh"/>

   <enumeration value="flood"/>

   <enumeration value="contrasting"/>

   <enumeration value="morning"/>

   <enumeration value="sunrise"/>

   <enumeration value="sunset"/>

   <enumeration value="chilly"/>

   <enumeration value="freezing"/>

   <enumeration value="flat"/>

   <enumeration value="twoPt"/>

   <enumeration value="glow"/>

   <enumeration value="brightRoom"/>

   </restriction>

</simpleType>