[Table of Contents] [docx version]
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ST_PresetCameraType (Preset Camera Type)
These enumeration values represent different algorithmic methods for setting all camera properties, including position. The following example images below are all based off the following shape:
In this image, we can see the shape has a camera pointing directly at the front face.
This simple type's contents are a restriction of the XML Schema token datatype.
The following are possible enumeration values for this type:
Enumeration Value |
Description |
isometricBottomDown (Isometric Bottom Down) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricBottomUp (Isometric Bottom Up) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricLeftDown (Isometric Left Down) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricLeftUp (Isometric Left Up) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis1Left (Isometric Off Axis 1 Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis1Right (Isometric Off Axis 1 Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis1Top (Isometric Off Axis 1 Top) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis2Left (Isometric Off Axis 2 Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis2Right (Isometric Off Axis 2 Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis2Top (Isometric Off Axis 2 Top) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis3Bottom (Isometric Off Axis 3 Bottom) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis3Left (Isometric Off Axis 3 Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis3Right (Isometric Off Axis 3 Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis4Bottom (Isometric Off Axis 4 Bottom) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis4Left (Isometric Off Axis 4 Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricOffAxis4Right (Isometric Off Axis 4 Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricRightDown (Isometric Right Down) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricRightUp (Isometric Right Up) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricTopDown (Isometric Top Down) |
[Example: Consider the following example of the camera preset type:
end example]
|
isometricTopUp (Isometric Top Up) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueBottom (Legacy Oblique Bottom) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueBottomLeft (Legacy Oblique Bottom Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueBottomRight (Legacy Oblique Bottom Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueFront (Legacy Oblique Front) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueLeft (Legacy Oblique Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueRight (Legacy Oblique Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueTop (Legacy Oblique Top) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueTopLeft (Legacy Oblique Top Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyObliqueTopRight (Legacy Oblique Top Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveBottom (Legacy Perspective Bottom) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveBottomLeft (Legacy Perspective Bottom Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveBottomRight (Legacy Perspective Bottom Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveFront (Legacy Perspective Front) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveLeft (Legacy Perspective Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveRight (Legacy Perspective Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveTop (Legacy Perspective Top) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveTopLeft (Legacy Perspective Top Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
legacyPerspectiveTopRight (Legacy Perspective Top Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueBottom (Oblique Bottom) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueBottomLeft (Oblique Bottom Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueBottomRight (Oblique Bottom Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueLeft (Oblique Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueRight (Oblique Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueTop (Oblique Top) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueTopLeft (Oblique Top Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
obliqueTopRight (Oblique Top Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
orthographicFront (Orthographic Front) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveAbove (Orthographic Above) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveAboveLeftFacing (Perspective Above Left Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveAboveRightFacing (Perspective Above Right Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveBelow (Perspective Below) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveContrastingLeftFacing (Perspective Contrasting Left Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveContrastingRightFacing (Perspective Contrasting Right Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveFront (Perspective Front) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveHeroicExtremeLeftFacing (Perspective Heroic Extreme Left Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveHeroicExtremeRightFacing (Perspective Heroic Extreme Right Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveHeroicLeftFacing (Perspective Heroic Left Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveHeroicRightFacing (Perspective Heroic Right Facing) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveLeft (Perspective Left) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveRelaxed (Perspective Relaxed) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveRelaxedModerately (Perspective Relaxed Moderately) |
[Example: Consider the following example of the camera preset type:
end example]
|
perspectiveRight (Perspective Right) |
[Example: Consider the following example of the camera preset type:
end example]
|
Referenced By |
camera@prst (§5.1.7.5) |
The following XML Schema fragment defines the contents of this simple type:
<simpleType name="ST_PresetCameraType">
<restriction base="xsd:token">
<enumeration value="legacyObliqueTopLeft"/>
<enumeration value="legacyObliqueTop"/>
<enumeration value="legacyObliqueTopRight"/>
<enumeration value="legacyObliqueLeft"/>
<enumeration value="legacyObliqueFront"/>
<enumeration value="legacyObliqueRight"/>
<enumeration value="legacyObliqueBottomLeft"/>
<enumeration value="legacyObliqueBottom"/>
<enumeration value="legacyObliqueBottomRight"/>
<enumeration value="legacyPerspectiveTopLeft"/>
<enumeration value="legacyPerspectiveTop"/>
<enumeration value="legacyPerspectiveTopRight"/>
<enumeration value="legacyPerspectiveLeft"/>
<enumeration value="legacyPerspectiveFront"/>
<enumeration value="legacyPerspectiveRight"/>
<enumeration value="legacyPerspectiveBottomLeft"/>
<enumeration value="legacyPerspectiveBottom"/>
<enumeration value="legacyPerspectiveBottomRight"/>
<enumeration value="orthographicFront"/>
<enumeration value="isometricTopUp"/>
<enumeration value="isometricTopDown"/>
<enumeration value="isometricBottomUp"/>
<enumeration value="isometricBottomDown"/>
<enumeration value="isometricLeftUp"/>
<enumeration value="isometricLeftDown"/>
<enumeration value="isometricRightUp"/>
<enumeration value="isometricRightDown"/>
<enumeration value="isometricOffAxis1Left"/>
<enumeration value="isometricOffAxis1Right"/>
<enumeration value="isometricOffAxis1Top"/>
<enumeration value="isometricOffAxis2Left"/>
<enumeration value="isometricOffAxis2Right"/>
<enumeration value="isometricOffAxis2Top"/>
<enumeration value="isometricOffAxis3Left"/>
<enumeration value="isometricOffAxis3Right"/>
<enumeration value="isometricOffAxis3Bottom"/>
<enumeration value="isometricOffAxis4Left"/>
<enumeration value="isometricOffAxis4Right"/>
<enumeration value="isometricOffAxis4Bottom"/>
<enumeration value="obliqueTopLeft"/>
<enumeration value="obliqueTop"/>
<enumeration value="obliqueTopRight"/>
<enumeration value="obliqueLeft"/>
<enumeration value="obliqueRight"/>
<enumeration value="obliqueBottomLeft"/>
<enumeration value="obliqueBottom"/>
<enumeration value="obliqueBottomRight"/>
<enumeration value="perspectiveFront"/>
<enumeration value="perspectiveLeft"/>
<enumeration value="perspectiveRight"/>
<enumeration value="perspectiveAbove"/>
<enumeration value="perspectiveBelow"/>
<enumeration value="perspectiveAboveLeftFacing"/>
<enumeration value="perspectiveAboveRightFacing"/>
<enumeration value="perspectiveContrastingLeftFacing"/>
<enumeration value="perspectiveContrastingRightFacing"/>
<enumeration value="perspectiveHeroicLeftFacing"/>
<enumeration value="perspectiveHeroicRightFacing"/>
<enumeration value="perspectiveHeroicExtremeLeftFacing"/>
<enumeration value="perspectiveHeroicExtremeRightFacing"/>
<enumeration value="perspectiveRelaxed"/>
<enumeration value="perspectiveRelaxedModerately"/>
</restriction>
</simpleType>