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ST_PresetMaterialType (Preset Material Type)

Describes surface appearance of a shape. The material type combines with lighting characteristics to create the final look and feel of a shape. The following properties were used to define the shape used in the image examples below:

• Rounded rectangle shape

• Circle bevel type

• Three Point light rig type

• Camera type defined by the perspectiveContrastingRightFacing preset

• Bevel width and height each equal to 190500

This simple type's contents are a restriction of the XML Schema token datatype.

The following are possible enumeration values for this type:

Enumeration Value

Description

clear (Clear)

[Example: Consider the following example of the clear material type:

 

   

end example]

 

dkEdge (Dark Edge)

[Example: Consider the following example of the dkEdge material type:

 

   

end example]

 

flat (Flat)

[Example: Consider the following example of the flat material type:

 

   

end example]

 

legacyMatte (Legacy Matte)

[Example: Consider the following example of the legacyMatte material type:

 

   

end example]

 

legacyMetal (Legacy Metal)

[Example: Consider the following example of the legacyMetal material type:

 

   

end example]

 

legacyPlastic (Legacy Plastic)

[Example: Consider the following example of the legacyPlastic material type:

 

   

end example]

 

legacyWireframe (Legacy Wireframe)

[Example: Consider the following example of the legacyWireframe material type:

 

   

end example]

 

matte (Matte)

[Example: Consider the following example of the matte material type:

 

   

end example]

 

metal (Metal)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

plastic (Plastic)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

powder (Powder)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

softEdge (Soft Edge)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

softmetal (Soft Metal)

[Example: Consider the following example of the softmetal material type:

 

   

end example]

 

translucentPowder (Translucent Powder)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

warmMatte (Warm Matte)

[Example: Consider the following example of the warmMatte material type:

 

   

end example]

 

 

Referenced By

cell3D@prstMaterial (§5.1.6.1); sp3d@prstMaterial (§5.1.7.12); sp3d@prstMaterial (§5.9.5.6)

The following XML Schema fragment defines the contents of this simple type:

<simpleType name="ST_PresetMaterialType">

   <restriction base="xsd:token">

   <enumeration value="legacyMatte"/>

   <enumeration value="legacyPlastic"/>

   <enumeration value="legacyMetal"/>

   <enumeration value="legacyWireframe"/>

   <enumeration value="matte"/>

   <enumeration value="plastic"/>

   <enumeration value="metal"/>

   <enumeration value="warmMatte"/>

   <enumeration value="translucentPowder"/>

   <enumeration value="powder"/>

   <enumeration value="dkEdge"/>

   <enumeration value="softEdge"/>

   <enumeration value="clear"/>

   <enumeration value="flat"/>

   <enumeration value="softmetal"/>

   </restriction>

</simpleType>